package org.yly.game.rpggame.domain.model.player;


/**
 * 玩家属性
 * @author makefu
 *
 */
public class PlayerProperty {
	private int liveValue; // 生命值
	private int spiritValue; // 灵力值
	private int expValue; // 经验值
	
	private int harmPoint; // 伤害输出点数
	private int defensePoint; // 防御点数
	public int getLiveValue() {
		return liveValue;
	}
	public void setLiveValue(int liveValue) {
		this.liveValue = liveValue;
	}
	public int getSpiritValue() {
		return spiritValue;
	}
	public void setSpiritValue(int spiritValue) {
		this.spiritValue = spiritValue;
	}
	public int getExpValue() {
		return expValue;
	}
	public void setExpValue(int expValue) {
		this.expValue = expValue;
	}
	public int getHarmPoint() {
		return harmPoint;
	}
	public void setHarmPoint(int harmPoint) {
		this.harmPoint = harmPoint;
	}
	public int getDefensePoint() {
		return defensePoint;
	}
	public void setDefensePoint(int defensePoint) {
		this.defensePoint = defensePoint;
	}
	
}
